

It has a tunnel running up inside it, and said tunnel leads to the rooftops. Before long, we make a discovery: there's a single building in the map that is more than just a solid wall to crash into. We're immediately blown away by the freedom offered in the demo, though we quickly discover that we need to cause a bit of chaos to earn enough time to mess around as much as we want to.

It's here that our attention is turned today, due to the arrival of the latest issue of UK PC gaming magazine PC Zone, and the Carmageddon demo that is on the cover-mounted CD. One wall is dominated by a television and its attached games consoles the wall by the window, meanwhile, houses a small desk with his gaming PC - a beefy Pentium with a mighty 16MB of RAM.

It's a sunny afternoon in 1997, and instead of catching the bus home from school I've gone over to my friend Andrew's house.Īfter the customary glass of Coke, small talk with his mother and brief, teenage hormone-fuelled flash of wondering whether or not I think his sister is attractive, I'm led by Andrew up to his room - a pokey little affair barely bigger than a cupboard, but one that is rammed to the gills with entertainment technology of various descriptions.
